Resources

Resources represent your ability to trade, beg, borrow or steal all the essentials for modern post-infection living. They are tracked separately from Freecreds, which operate like traditional currency.

Items bought from Zephyr cost Resources listed in their entry. Once you buy it, you must have Resources higher than the total upkeep of all your equipped items, or none of them will function.

Train Resources in the Zephyr lobby. Each attempt costs 1 XP. The game will wait a certain amount of time then announce if your attempt was successful. The game rolls 1d20+Wealth to exceed your current Resources. If the check fails, you gain one point of Wealth that adds to your next resource training check. When you succeed, your Wealth is set to zero. The Wealthy perk has the game roll 1d30 instead.

You can also Train Resources [number] to spend a lot of XP on it at once.

Current help file on resources, not updated from the previous MUD: -[ Help on: resources ]--- Resources are a measurement of your wealth. You gain resources by doing awesome things and having directors do +pj #gil. Spending resources is more interesting. Everything that resources can be spent on has a 'cost'. When you purchase the item, you lose some of your resources. You lose 1 point of resources per 5 points of cost. You lose 1 point of resources for every 2 points of cost OVER your resources, up to 10 over your resources. You lose 1 point of resources for every point of cost OVER 10, up to 20. You lose 2 points of resources for every point of cost OVER 20. Buying things out of your league involves a lot of heavy borrowing and credit installments, which is why your resource rating is more heavily impacted. --